Tech & PIpeline
The following industry professionals will be presenting within the tech and pipeline track at Industry Workshops 17-19th August 2018 in London.
Join our dear old veteran as he walks you through moving from working as a top tier concept artist to creating his own exciting, visually striking games.
How To Build A Spaceship: Instance Everything
Paul will provide and overview of the creative and technical challenges faced when working with an instancing pipeline used for film production and the role of an Assistant Technical Director at Framestore.
Real-time Rendering for Artists
Mike will provide and overview of how game engine rendering works so you can create the most optimal assets and understand how to troubleshoot and diagnose visual issues more effectively within your team.
Tools Development For EVE Online
Jonathan will provide and overview of what 15 years of tools and pipeline development on a single game title looks like, exploring the constant battle to modernise the tools and workflow processes.
Maintaining a Franchise: Cross-Project Technical Art on Total War
Mattias Van Camp from Creative Assembly will walk us throug the various aspects of pipeline development, best practices and lessons learned during development of the popular Total War series.