This year, let's sit down, sharpen our pencils and capture the perfection of the human body as members of Life Drawing Gymnasia take the stage. The meditative session will be gently guided in a relaxed and fun way.
Luis Guggenberger (ex Industrial Light and Magic, Trixter) is at the top of his game in the Concept Art for Film world. Most recently one of the Lead Artist team on Star Wars in London, and now based in Munich working for exciting indie crossover titles, Luis is a master in 3D and 2D. His ideas have a remarkable way of making their way directly from the page to the big screen, notably for The Last Jedi, Solo and Independence Day: Resurgence. We know he's currently waiting for approval on some amazing content for you - and we can't wait!
Jenny Beavan (OBE) is at IW 2018, adding to what is already a stellar female lecture line up. Nine times Oscar nominated (twice winning), BAFTA laureate, Tony laureate, and all-round-awesome-character, Jenny visited our stage a couple of years back and gave us seldom seen insights into the world of costume design. With the most amazing career spanning projects as diverse as Howard’s Way and Max Max: Fury Road she has had a truly unique career and it’s going to be a packed lecture for sure. Join us in August!
All the way from Belgrade to the stage in London, Sava Zivkovic taking us into a story of giving it all for his passion. Sava is a CG Artist-turned-Director who through breakout personal projects has forged a professional career doing what he loves (in conjunction with Glasgow based Axis Animation.) From AAA games to IPs to all things CG, we’ll see how he shaped his future for the better. Grab your tickets!
Environments. Vehicles. Mechs. Characters. Weapons. Clean linework. Marketing illustrations. Drawing, oil and gouache painting. Creating tangible worlds of immersion - he can do it all (and it's kind of annoying). Adrian's passion for design has taken him on a journey all over the world - from California, to Iceland, to Shanghai, to finally, Seattle. He began his career at CCP Games, helping to refine the aesthetics of EVE Online and its first person shooter spin-off DUST 514, then helped establish the visual world of Destiny and Destiny 2.
Silverwing's Raphael Rau is one of the top 3D artists working in the field today. His passion for modelling and photo-real techniques has led him to become something of a beacon for many - on forums, social media and in the flesh - who wish to push themselves in advanced graphics techniques. Raphael's last lecture at IW_16 gave insight into his past and current CG endeavours, and this time he's taking it to the next level, giving us some ground-breaking texturing workflows based around the ultra-fast GPU rendering engine Octane. If you're a concept artist, animator or modeller this is a must see.