Real-time Rendering for Artists
Mike Pickton is a senior technical artist having previously worked at Ubisoft Reflections on titles such as The Division he recently joined Playground Games, His specialty is technical support for environment art, but he covers most of the tech art spectrum.
- Topic: Visual Arts & Programming
- Format: Presentation
- Intended Audience: Intermediate to Advanced
Mike will give you a very brief overview of how a game engine renderer works in general terms that will help a real-time artist understand the techniques (and reasons for those techniques) that are used in modern engines. This talk will cover topics such as:
- How a frame is rendered
- Deferred vs forward
- What a shader does
You will come away with an understanding of the fundamental (software) technology of a real-time renderer that will allow you to create more optimal assets, troubleshoot and diagnose visual issues and discuss issues with technical team members more effectively.