Sculpting for Print and Production
James works in the collectibles industry, having worked on concepts for companies such as Dreamworks, Universal Studios and many more. He will go over his workflow and thought process from composition to final printed object. You will take away insights into each stage of production including the pitfalls and tricks James has experienced and overcome.
- Topic: Visual Arts
- Format: Presentation
- Intended Audience: Intermediate
James will detail his working process for collectible figures from starting composition to final printed piece. Focusing on my Character bust - Bluebeard - he will detail his thoughts behind each stage of the process as well as potential pitfalls and helpful tips. Finally he will briefly show the break up and prep for print process.
Attendees will get good insight into James creative and technical process and a better understanding of sculpting specifically for production.