Deep in the forest we found a mischievous little elf, drawing worlds from the ether and murmuring stories to give them life. As the mist cleared we found that this was no little elf, but a rather exuberant viking giant, and the creator of TEGN by Even Mehl Amundsen.
From smouldering mutated Kaiju flesh to plasma-graphene whips, from cute giant holograms to swarming tentacled Ripper robots, DNEG Art Department's work on Pacific Rim: Uprising was varied and extensive, spanning a year and presenting the team with a plethora of challenges. Concept Artist Paolo Giandoso takes you through a stack of artworks created for the movie and discusses his contribution, with a focus on the process of visual problem solving and the birth of the deadly Megakaiju.
Welcome Dave Neale to the demo stage!
Dave's stylised illustrations always have us in awe, great proportions, juicy rendering and and heavy dose of humour!
We look forward to seeing Dave crack open his bag of tricks and let those crazy creatures jump out the screen. Make sure to take the time to come see him work and have a chat too, he is the coolest guy!
We see the return of Nevena Nikolaeva Nikolcheva this year!
If you have not seen her work, you're in for a treat!
Not only does she design awesome environments for Splash Damage's Dirty Bomb, she also does some of the best landscape paintings out there….
Dina Rebekka Norlund is a Norwegian illustrator and visdev artist who specialises in character design and storytelling. Although she has spent the last few years working in house, Dina has recently gone fully rogue - oops, freelance - to pursue her own projects, including her crowdfunded children’s book Greylegs.
A while ago, we announced the Industrial Light & Magic London Art Team Panel...Now the names are in, and it's incredible. Jason Horley, Supervising Art Director will be joined by Stephen Tappin (Art Director), Timothy Rodriguez (Concept Artist), Gaelle Seguillon (Concept Artist) and Pablo Dominguez Aguilar (Concept Artist).