A while ago, we announced the Industrial Light & Magic London Art Team Panel...Now the names are in, and it's incredible. Jason Horley, Supervising Art Director will be joined by Stephen Tappin (Art Director), Timothy Rodriguez (Concept Artist), Gaelle Seguillon (Concept Artist) and Pablo Dominguez Aguilar (Concept Artist).
The scale and detail in which Paul manages to achieve his epic vistas blows our minds! That's exactly what he did last time he joined us for IW and we cant wait to see what Paul has in store for us this year.
The eloquence, the detail and the emotion conveyed in Pauline Voßs work is why you should attend her talk at IW 2018 this year!
Pauline will deep dive into her approaches and workflows and how she has embraced modern technology utilizing VR to break out of the restrictions 2D imposes.
Rich Carey is a freelance concept artist who specialises in characters & creature design, spending much of his professional life working in the video games industry. He has consumed his own weight in overtime food having worked on several AAA titles and indie projects (including the Total War: WARHAMMER series). He has a breadth of experience in crafting memorable, unique designs with a strong sense of flair that is consistent throughout his work.
After honing his craft to the highest of standards on projects such as Uncharted: Lost Legacy and The Last of Us: Part 2, Concept art prodigy and shape master Balázs Ágoston will be pouring extensive amounts of juice at industry workshops.
Less than a month to go and the talent don’t stop! A very warm welcome to the inimitable Darrell Warner. A scholar and a gentleman (again - don’t tell him we said that!) of a great many staggeringly successful motion pictures, who will be imparting knowledge that very few others on the planet can. In his interactive Workshop.